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	<title>Comments for ZenTech Labs</title>
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	<link>http://ztlabs.com</link>
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		<title>Comment on Proximity by Proximity and Sea Fight update &#171; ZenTech Labs</title>
		<link>http://ztlabs.com/?page_id=158&#038;cpage=1#comment-340</link>
		<dc:creator>Proximity and Sea Fight update &#171; ZenTech Labs</dc:creator>
		<pubDate>Wed, 23 Jun 2010 20:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?page_id=158#comment-340</guid>
		<description>[...] Proximity [...]</description>
		<content:encoded><![CDATA[<p>[...] Proximity [...]</p>
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	<item>
		<title>Comment on Proximity by New strategy game Proximity &#171; ZenTech Labs</title>
		<link>http://ztlabs.com/?page_id=158&#038;cpage=1#comment-339</link>
		<dc:creator>New strategy game Proximity &#171; ZenTech Labs</dc:creator>
		<pubDate>Sat, 12 Jun 2010 17:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?page_id=158#comment-339</guid>
		<description>[...] Proximity [...]</description>
		<content:encoded><![CDATA[<p>[...] Proximity [...]</p>
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		<title>Comment on Solitaire 1.2.0 by Антон Павлович</title>
		<link>http://ztlabs.com/?p=126&#038;cpage=1#comment-46</link>
		<dc:creator>Антон Павлович</dc:creator>
		<pubDate>Thu, 18 Mar 2010 06:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=126#comment-46</guid>
		<description>&lt;strong&gt;&lt;a href=&quot;http://sterin.ru&quot; rel=&quot;nofollow&quot;&gt; &lt;/a&gt; New version of Solitaire is available.....&lt;/strong&gt;

Надо глянуть полюбому!!!...</description>
		<content:encoded><![CDATA[<p><strong><a href="http://sterin.ru" rel="nofollow"> </a> New version of Solitaire is available&#8230;..</strong></p>
<p>Надо глянуть полюбому!!!&#8230;</p>
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	<item>
		<title>Comment on Sea Fight 0.87 released by james</title>
		<link>http://ztlabs.com/?p=133&#038;cpage=1#comment-37</link>
		<dc:creator>james</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=133#comment-37</guid>
		<description>Fun game, but pretty easy to beat. 

Hint: Game has two modes; one mode lets you position ships where the corners touch, the other doesn&#039;t let the corners touch. When you sink a ship, the system automatically excludes the surrounding squares as available targets. If the &quot;corners can touch&quot; mode is enabled, the corners are not cleared as targets. The trick is, even in the mode where the corners can touch, the game NEVER positions its own ships this way. Thus, when you find one ship, you can automatically exclue the four corner squares, even though they still appear as targets.

Also,  the system almost always positions ships so that at least one will be on/very near the center four squares. Start there. Clear the center four, work your way out from there. You&#039;ll find at least one ship, often more almost immediately.

Then it&#039;s just a matter of using diagonal targeting to narrow down the bigger ships, and when you&#039;ve found them, you then split the contiguous blocks to narrow them down and find the smaller ships. 

Easy game, but entertaining enough to pass a few minutes.</description>
		<content:encoded><![CDATA[<p>Fun game, but pretty easy to beat. </p>
<p>Hint: Game has two modes; one mode lets you position ships where the corners touch, the other doesn&#8217;t let the corners touch. When you sink a ship, the system automatically excludes the surrounding squares as available targets. If the &#8220;corners can touch&#8221; mode is enabled, the corners are not cleared as targets. The trick is, even in the mode where the corners can touch, the game NEVER positions its own ships this way. Thus, when you find one ship, you can automatically exclue the four corner squares, even though they still appear as targets.</p>
<p>Also,  the system almost always positions ships so that at least one will be on/very near the center four squares. Start there. Clear the center four, work your way out from there. You&#8217;ll find at least one ship, often more almost immediately.</p>
<p>Then it&#8217;s just a matter of using diagonal targeting to narrow down the bigger ships, and when you&#8217;ve found them, you then split the contiguous blocks to narrow them down and find the smaller ships. </p>
<p>Easy game, but entertaining enough to pass a few minutes.</p>
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	</item>
	<item>
		<title>Comment on Monstroz v0.99 by ztlabs</title>
		<link>http://ztlabs.com/?p=44&#038;cpage=1#comment-36</link>
		<dc:creator>ztlabs</dc:creator>
		<pubDate>Tue, 09 Mar 2010 18:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/wordpress/?p=44#comment-36</guid>
		<description>We are not planing to do paid version. It will remains free.
Version 1.00 will be released in a week or two.</description>
		<content:encoded><![CDATA[<p>We are not planing to do paid version. It will remains free.<br />
Version 1.00 will be released in a week or two.</p>
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	<item>
		<title>Comment on Monstroz v0.99 by jack</title>
		<link>http://ztlabs.com/?p=44&#038;cpage=1#comment-35</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Tue, 09 Mar 2010 16:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/wordpress/?p=44#comment-35</guid>
		<description>I loved this game best one out on the market so when are you going to update and make a paid version?</description>
		<content:encoded><![CDATA[<p>I loved this game best one out on the market so when are you going to update and make a paid version?</p>
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	</item>
	<item>
		<title>Comment on Solitaire 1.1.9 by ztlabs</title>
		<link>http://ztlabs.com/?p=107&#038;cpage=1#comment-33</link>
		<dc:creator>ztlabs</dc:creator>
		<pubDate>Sun, 07 Mar 2010 10:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=107#comment-33</guid>
		<description>Done already. Please update to version 1.2.0.</description>
		<content:encoded><![CDATA[<p>Done already. Please update to version 1.2.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Solitaire 1.1.9 by lori</title>
		<link>http://ztlabs.com/?p=107&#038;cpage=1#comment-32</link>
		<dc:creator>lori</dc:creator>
		<pubDate>Sun, 07 Mar 2010 04:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=107#comment-32</guid>
		<description>I don&#039;t mind the banners, but the latest version blacks out the lower 1/4 of the screen, obscuring the cards.  Can that be fixed?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind the banners, but the latest version blacks out the lower 1/4 of the screen, obscuring the cards.  Can that be fixed?</p>
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	</item>
	<item>
		<title>Comment on Solitaire 1.1.9 by ztlabs</title>
		<link>http://ztlabs.com/?p=107&#038;cpage=1#comment-30</link>
		<dc:creator>ztlabs</dc:creator>
		<pubDate>Sat, 06 Mar 2010 19:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=107#comment-30</guid>
		<description>Thanks a lot for your report. We have already detected the problem and will release an update soon.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your report. We have already detected the problem and will release an update soon.</p>
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	</item>
	<item>
		<title>Comment on Solitaire 1.1.9 by Name (required)JT</title>
		<link>http://ztlabs.com/?p=107&#038;cpage=1#comment-29</link>
		<dc:creator>Name (required)JT</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://ztlabs.com/?p=107#comment-29</guid>
		<description>ZTLabs,
There seems to be an error in the latest iteration of Solitaire which is very annoying. As the cards are stacked on top of each other and the cards reach the bottom of the screen, the cards are being blacked out. The further the cards stack towards the bottom, the more of the card is blacked out. Could you look into this please.

TY</description>
		<content:encoded><![CDATA[<p>ZTLabs,<br />
There seems to be an error in the latest iteration of Solitaire which is very annoying. As the cards are stacked on top of each other and the cards reach the bottom of the screen, the cards are being blacked out. The further the cards stack towards the bottom, the more of the card is blacked out. Could you look into this please.</p>
<p>TY</p>
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